I have been working as a 3dArtist in videogames more than 10 years, and a bit less in animation films. In these past few years I have specialised as a texture artist, broadening my knowledge in procedural materials with Substance Designer.
2017 "The Invisible Hours" de Tequila Works (VR platforms)
2014 "Castlevania: Lords of Shadow 2" de Mercury Steam ( Xbox360 & Ps3 )
2012 "Tadeo Jones" de Lightbox Entertainment
2010 "Castlevania: Lords of Shadow" de Mercury Steam ( Xbox360 & Ps3 )
2006 "Commandos Strike Force" de Pyro Studios ( Pc )
2003 "Commandos 3" de Pyro Studios ( Pc )
More 10 years of Game Art Experience and more 3 years of Animation Movies:
-High and Low resolution modeling for current generation asset creation.
-Experience in internal art team management.
-Working experience with Substance Softwares.
-Working experience with Unreal, and proprietary engines.
-Working experience with Arnold Renderer and Mari.
-Working experience with ZBrush, 3DSMax, Maya, Photoshop.
-Working experience with Perforce, Shotgun.
-Shipped titles on VR, Xbox360, PS3, PC.